A farm boy from a forgotten village walks through the Academy Gate — and comes out the other side with something no one can explain. A forbidden faction stirs. And a family name carries secrets that could reshape the kingdom.
"The world will tell you many things about me. Most of them are lies."
Elias Lumina was never supposed to be here. A nobody from a nowhere village, standing in the halls of the most prestigious academy in the kingdom. But after passing through the Academy Gate, he awakens with stats that shouldn't exist, a legacy that someone buried, and a name that makes powerful people nervous.
Some doors, once opened, can never be closed.
Read NowElias passes through the Academy Gate, awakens as an adventurer, and discovers stats no one else possesses.
The Lumina surname draws hostility from Archmage Varric Pyre, and a mysterious owl delivers a letter from Uncle Daemeon.
A letter from Uncle Daemeon, a mysterious pendant, an unlikely ally in Borin Grimhall, and Faction Tryouts that make Elias question everything.
Nightmares, a demonic rooster, and Elias's first assignment — but Cassian's grip on The Shield makes cooperation feel like surrender.
Elias's first real combat as an unwilling tank. Goblins, incompetent teammates, and a level up that changes everything.
A harder fight, a broken strategy, and a rage that rewrites the rules. Elias stops being a punching bag — and the System takes notice.
"They measured my soul. I wasn't ready for what they found."
Full transparency: AI is a core part of my creative toolkit. I don't hide it — I lean into it. Every word of Born Good is my story, my voice, and my vision, but I use AI the way a carpenter uses power tools — to build faster, sharper, and bigger than I could alone.
And all of them serve as feedback partners. I bounce ideas off every model, challenge their suggestions, and use the friction between perspectives to sharpen my own creative instincts. The AI doesn't craft the story — I do. But it helps me write a better one.
I finally made it. I stood at the towering gates of Tetherpoint AcademyLocation — AcademyThe premier adventurer academy in Valerguard, founded during the Age of Ashes.→ Read moreTetherpoint Academy, heart pounding like a war drum in my chest. After all the years of dreaming, this day had come.
Every grueling hour of volunteer service, every candle-burning night spent hunched over books, every sacrifice to earn those top marks had led me here — to the premier adventurer academy in all of ValerguardKingdomThe kingdom in which the story takes place, governed by the Four Factions.→ Read moreValerguard. The sun glinted off its spires, and for one breathless moment, triumph surged through me like golden light. This was it. My chance to rise. My chance to become something more.
Tetherpoint Academy rose majestic along the shimmering Tether River, nestled in the vibrant academy town of MellonwoodLocation — TownAn academy town just outside the capital, built to serve Tetherpoint.→ Read moreMellonwood just beyond the capital of Tether. The streets thrummed with life: blacksmith hammers rang as they forged gleaming gear for eager students, merchants hawked glowing training manuals and enchanted trinkets from colorful stalls, and legendary adventurers strode among them like everyday heroes — cloaks billowing, weapons at their sides. For the next six years, if I kept my head down, worked hard, and avoided expulsion, this breathtaking place would be my home. My proving ground. My beginning.
It was a world away from the quiet fields of RavenscroftLocation — VillageElias's ancient home village. Rarely does anyone from here attend Tetherpoint.→ Read moreRavenscroft, the humble village where I'd grown up.
Ravenscroft was ancient, its origins lost to time. A few thousand souls carved out a living through honest toil — tending herds and working the soil. My father managed one of the larger cattle stocks and wielded a blacksmith's hammer with the same steady pride. He'd come from Tether originally, meeting my mother during her own studies at a modest academy focused on agriculture and community service.
Simple folk, they called us. And I was the first in generations to walk through Tetherpoint's gates.
Though… there had been a great-uncle on my mother's side who attended long ago.
He had once been the shining pride of the family. Until he chose The VeilFaction — One of the FourA secretive faction wielding forbidden magic. Their methods are considered dangerous by most.→ Read moreThe Veil over The ShieldFaction — One of the FourThe most honorable of the Four Factions, focused on protection and defense.→ Read moreThe Shield. After that, his name became a shadow no one dared speak aloud. I'd learned young that asking about him was the quickest way to silence a room, so I stopped.
The VeilFaction — One of the FourA secretive faction wielding forbidden magic. Blamed for calamities best forgotten.→ Read moreThe Veil — one of the The Four FactionsPolitical StructureThe four governing bodies that maintain balance in Valerguard.→ Read moreFour Factions that held Valerguard in delicate balance. Necessary, some whispered. Dangerous, most believed. Their methods cloaked in secrecy, their magic forbidden in polite circles, blamed by history books for calamities best left forgotten. Yet somehow, the Four kept the kingdom standing. And maybe… just maybe… there was more to their path than the warnings painted.
Or so everyone said.
◇ ◇ ◇
"Alright, out you go."
The voice boomed like a slap, yanking me out of my thoughts. Its owner was a broad mountain of a man with a black beard thick enough to nest birds. He gestured impatiently at the shuffling line of wide-eyed students like we were particularly slow cattle.
"Time to get your stats checked out."
A nervous spark flickered in my chest despite everything. This was supposed to be the dream, right?
That was the promise of becoming an adventurer. The The Wizards EmporiumOrganizationThe organization responsible for performing Soul Enchantments on admitted students.→ Read moreWizards Emporium would perform the Soul EnchantmentMagical ProcessA ritual that transforms students into adventurers, granting stats, levels, and abilities.→ Read moreSoul Enchantment on every admitted student. After that, you could level up, unlock skills, and awaken powers that put ordinary people to shame. Adventurers sat at the absolute peak of society. Only a fraction of a fraction ever made it.
Rarely did anyone from a muddy little backwater like Ravenscroft get this far.
"Oi, shit-for-brains."
The burly bastard jabbed a thick finger into my chest. I yelped as pain flared like an electrified cattle prod.
"You gonna stand there daydreaming all afternoon, village boy?"
"Y-Yes, sir!"
"Then move."
He shoved my shoulder hard enough to nearly send me sprawling. I scrambled forward, clinging to the scraps of dignity I had left.
◇ ◇ ◇
Ahead loomed an enormous stone arch built into a tower. Where a door should have been, a swirling vortex of purple, black, and crimson churned violently.
A portal. The The Academy GateMagical StructureA portal arch that transforms those who pass through into adventurers.→ Read moreAcademy Gate.
I'd read about portals my whole life. Some whisked people across continents. Some guarded ancient ruins. This one was different. This one made adventurers. And somehow, after years of desperate dreaming, standing before it made my chest feel like a cage full of panicked birds trying to claw their way out.
A short red-haired boy stood frozen directly ahead of me in line. When his turn came, he locked up completely.
"I-I don't know if I—"
"Oh look," someone behind me sneered. "Baby's scared."
A large thug stepped forward — the kind of bully who'd learned early that size and cruelty got him whatever he wanted. He grinned at the back of the red-haired kid's head like this was the highlight of his day.
"Maybe we should send him back to his mama."
The red-haired boy shrank inward, shoulders curling like he wanted to vanish.
Before I could think better of it, my mouth opened.
"Leave him alone."
The bully turned, grin widening into something nasty. "And who the fuck are you?"
I swallowed. I was nobody. Just Elias from Ravenscroft. But the kid looked ready to dissolve, and I'd always hated bullies more than I feared the consequences.
"You heard me," I said.
The grin stretched wider. A fist flew. The world spun.
I hit the pavement hard. Before I could process anything, three of them had my arms pinned. Cold cobblestones pressed against my back.
"Thought you'd play hero?" the big bastard laughed, planting his full weight directly on my face. The sulfuric blast that followed nearly finished me off. His friends howled with laughter. I flailed uselessly, gagging.
"Get off me, you oversized pig!" I shouted from a position I'd rather not describe.
"Hero's got spirit!" one of them jeered.
"Let's see how brave he is inside!"
Rough hands grabbed me. The red-haired boy screamed. And before either of us could do a damn thing—
We were hurled into the portal.
That mouth-breathing bastard and his pack of assholes. I wouldn't forget them.
◇ ◇ ◇
As my body tumbled through the chaos, a cold metallic voice echoed inside my skull.
The world dissolved into streaks of purple and silver light.
Then another message appeared.
Windows of translucent glass unfolded before my eyes, hovering effortlessly in my vision. I gasped.
This was the System. And there it was.
I frowned.
I'd never heard of Soul BalanceStat Category — HiddenA mysterious set of hidden stats measuring the moral and emotional fabric of a person.→ Read moreSoul Balance before. Every child in Valerguard learned the six Core Stats before they could even read. But Soul Balance? That was new. And it felt like something I wasn't supposed to see.
As I focused on Mercy, the screen shifted.
Mercy — The capacity to forgive, empathize, and value the lives of others above one's own interests.
High Mercy boosted healing affinity, strengthened support magic, and made bonds easier to form. Low Mercy made ruthlessness easier. Made sacrifices more… acceptable. Might even strengthen offensive abilities.
I moved through the others, stomach tightening. Conviction — the strength of one's beliefs under hardship. Resentment — the accumulation of grief, anger, betrayal, and unresolved pain. I paused on that one, a cold spike of fear hitting me. Why the hell would the System measure something like that? What did it do with it?
Then Connection. Hope. And finally — Identity: the degree to which a person remains true to their original self.
I stared at that last one, dread pooling in my gut. Identity: 100.
Was that normal? I had no idea. I'd never heard anyone even mention their Soul Balance scores, which suggested most people didn't have them at all. Or worse — the System only showed them to people it wanted to watch.
My thoughts spiraled darker, but they were interrupted rather abruptly.
I crashed knee-first onto cobblestones.
"AGH!" Pain exploded through my leg. A green bar flickered into existence in the corner of my vision.
I sat up slowly, rubbing my knee. Around me, dozens of students were scrambling upright, shouting excitedly as they poked at their own status screens. I barely noticed them. Because hidden at the bottom of mine, in faint silver letters that flickered like a dying candle, was something I was almost certain hadn't been there a moment ago.
I leaned forward, heart hammering, trying to focus on the text.
And before I could—
The message vanished.
The portal spat us out into an enormous stone hall lined with rows of chairs facing a raised podium. It looked like a lecture hall, except grand enough to make everything back in Ravenscroft seem like a muddy barn. Towering banners with the Tetherpoint crest hung from the vaulted ceiling like they were too good for the rest of us. Everywhere, fresh-faced students were yapping excitedly about their shiny new stats.
"My Strength is twelve!" "I got a Fire Affinity!" "No way, let me see!"
The energy was infectious — if you were into that sort of delusional pep rally. I was too busy staring at the translucent menus hovering at the edge of my vision and the cryptic bullshit that had flashed and vanished moments earlier.
The red-haired kid who'd been hurled through the portal with me suddenly turned my way.
"I saw your screen," he said, deadpan. "I don't have Legacy Features."
I blinked. "You what?"
"Legacy Features," he repeated like I was slow. "Mine does not have them."
A knot twisted in my gut. I wasn't even sure I'd actually seen them myself — the message had flickered for half a second before ghosting. I changed the subject before I could spiral.
"Well, name's Elias. Elias Lumina." I stuck out my hand.
The kid stared at it for an awkward eternity before grabbing it with both of his and pumping enthusiastically. "Kip Krumplnick," he announced.
"Krumplnick?" I echoed.
"That is my surname."
"Right."
Kip kept staring — not rude, exactly, just intensely, like he was trying to memorize every pore on my face. It was deeply unsettling.
"I noticed," he continued, "that you do not have an Affinity yet. I do not either."
I shrugged. "Guess we're both unlucky."
To my surprise, Kip beamed like I'd handed him a prize. "I am delighted."
I had no idea what the hell to say to that.
A loud snort cut through the moment. Across the hall stood the oversized bastard who'd thrown us through the portal — the human embodiment of a barnyard animal with a rage problem. He pointed at me, rubbed his knee theatrically, and howled with laughter. His little pack of idiots joined in.
I glared hard enough to will spontaneous combustion into existence. No such luck.
"Why did you intervene in my social interaction with Cassian?" Kip asked.
I stared at him in disbelief. "Your social interaction?"
"Yes." Kip said.
"The part where he punched me, pinned me down, and farted on my face?"
Kip nodded solemnly. "Yes."
I gaped. "You know he's a bully, right?"
Kip frowned, genuinely confused. "No. Cassian Drake is my friend."
I barked a laugh before realizing he was serious. "Your friend?"
"Oh yes. We have known each other since we were six. We wrestle often."
Before I could explain that getting your ass kicked by someone twice your size didn't count as wrestling, Kip lit up. "Cassian!" And to my utter disbelief, he trotted straight over like an eager puppy.
Cassian groaned theatrically. "Oh gods, the goblin found me."
Kip ignored the insult completely. "Can I see your stats screen?"
Cassian grabbed him by the collar, yanked him into a headlock, and ground his knuckles into Kip's scalp. "Why are you so damn weird?" Cassian laughed.
Kip winced in pain but didn't fight back. Didn't even look angry. The rest of the pack howled while Cassian shoved him away. Kip straightened his clothes, fixed his hair, and immediately started peppering the bully with questions about his Strength score like nothing had happened.
I watched the whole pathetic display in silence. Kip might think Cassian was his friend. All I saw was a bully who got off on hurting people. And for reasons I couldn't quite explain, I hated Cassian Drake a little more than I had five minutes earlier.
◇ ◇ ◇
"Welcome! Welcome, Class 777 — The Golden CohortStudent BodyElias's incoming class, called "the luckiest of numbers" by Archmage Varric.→ Read moreClass 777!" a wizard boomed, voice echoing like he owned the place. "What we have come to call the Golden Cohort!"
He stood at the podium in flashy crimson-and-gold robes, flames dancing along the hems like living embroidery. Looked about fifty, but sounded like he'd chugged a youth potion. Dark hair with silver streaks, eyes swirling with blue-white storm light. Dramatic asshole.
"You are our hope," he declared, arms wide. "Our dreams. Triple sevens! The luckiest of numbers. Fortune smiles upon you this day, and history shall remember you as the brightest generation Tetherpoint Academy has ever produced."
The room exploded in cheers. Kids leapt up, hugged, shouted about their futures. The energy was electric — if you hadn't just been punched, sat on, and branded with a cursed family name.
My first day had been getting my face rearranged, discovering secret stats no one else had, and learning my surname was apparently toxic. "Luck" wasn't the word I'd use. I was just Elias Lumina — some nobody farm kid with ordinary parents. Not destined for greatness. Not noble. Not a prodigy. The first in my family to attend Tetherpoint in generations.
Well… the first one anyone bothered mentioning.
My scowl must've been obvious. The wizard's eyes locked on me from across the hall.
"Interesting," he said, smile vanishing. "It appears we have one student in the back scowling during my introduction."
Laughter rippled through the room. My face burned. I glanced around, praying he meant someone else. No such luck.
He grabbed a long black staff topped with a swirling blue-ice-and-red-flame crystal and stalked toward me. The hall quieted with every step. When he stopped in front of me, those storm eyes felt like they were peeling me open layer by layer.
Then his expression twisted. "Oh," he said softly, leaning in. "I see."
I swallowed. "What?"
"What is your name, boy?"
"Elias."
His eyes narrowed. "Your surname."
"Lumina."
The change was instant. Color drained from his face. Jaw clenched. Then — without warning — he spat. The glob landed inches from my boots.
The entire hall went dead silent.
"What the hell, sir?" I blurted.
Whispers exploded. "Did he say Lumina?" "I thought that family was finished." "No wonder…"
No wonder what?
The wizard straightened, composing himself, though his face stayed ice-cold. "Yes," he muttered. "A Lumina. Of course."
I stared, stunned. I'd expected nobles to sneer at the farm kid. I hadn't expected one of the academy's top dogs to look at my name like it was a fresh turd on his boot.
"Get to your seat, novice," he ordered.
I wanted to argue. Wanted to demand answers. But the dangerous stillness in his eyes warned me that wouldn't end well. I sat.
◇ ◇ ◇
He turned away and strutted back to the podium like he hadn't just publicly humiliated me.
"This is indeed a happy moment," he proclaimed grandly. "I am Archmage Varric Pyre, Elementalist Extraordinary, master of ice and fire, veteran of many wars, and now your prestigious instructor at Tetherpoint Academy."
The students erupted in applause. I barely heard it. For the first time, I found myself wondering what the hell my great-uncle had actually done to earn this kind of reception.
Varric droned on about the academy's glorious eight-hundred-year history since the The Age of AshesHistorical EraAn ancient period during which Tetherpoint Academy was founded.→ Read moreAge of Ashes, name-dropping legendary graduates who slew dragons and sealed rifts. Every few minutes he'd blast out flashy magic — flames twisting into warriors, ice sculptures shimmering like show-off bullshit.
I tried to pay attention. Really. But my mind kept circling back to his little spit-take.
A Lumina. Of course. Why the fear? Why the whispers? And why did no one in my family ever speak about my great-uncle?
"Look around you," Varric boomed, silencing the room. "Look left. Look right. Look at the poor souls beside and behind you."
I obeyed. Cassian sat ahead, smirking like he owned the place. Kip was staring at the ceiling, mouthing numbers like a weirdo.
"Statistics tell us only half of you will graduate," Varric continued, pacing like a showman.
The hall went quiet.
"Half will fail. Some will quit. Some will realize they're simply not cut out for this." Nervous murmurs rippled. Then he grinned. "And I say nay to those statistics!"
He thrust his hands up. Flames roared skyward, twisting into a massive phoenix that spanned the hall. Gasps and cheers. Then he flicked his fingers — the fire cooled, and shimmering snowflakes drifted down like magical confetti.
The students lost their minds.
"This is Class 777!" he roared. "The Golden Cohort!"
More cheering. Fists pumping. For one stupid second, I almost bought it. Maybe we were special. Maybe I belonged here after all.
A freezing avalanche of snow slammed onto my head instead of gentle flakes.
I gasped as icy slush poured down my neck and soaked my shirt. Shock flipped to rage. I shot up, wiping my eyes, looking around wildly.
Some kids stared in shock. Others grinned like it was the highlight of their day. One thing was crystal clear: nobody else was covered in snow. Just me.
"Seriously, what the fuck?" I demanded, voice echoing.
Laughter died. All eyes on me.
Archmage Varric Pyre turned slowly. Any fake warmth from his speech was gone. He looked at me, at the dripping mess, then back at me. He knew I hadn't done shit. And he didn't care.
"I warned you, young Lumina," he said coldly. "Do not disrupt this gathering."
"But you—" I started.
Without thinking, I raised my hand. For a split second I imagined ripping that stupid staff from his grip and cracking it over his skull. I could almost feel the weight. Almost see the shock on his face.
Something in my chest tightened, like raw power was right there if I just wanted it badly enough.
Nothing happened.
Varric didn't even blink.
"I did not ask for your explanation," he said, voice like a slamming door. "I asked for your silence."
I opened my mouth anyway — the stubborn idiot in me refusing to shut up.
Varric raised his staff and pointed it straight at me.
The world vanished.
No flash. No explosion. One second I was in the hall. The next I was falling.
I crashed onto cold stone, air knocked out of me. Groaning, I sat up. Small, dreary room. Bare walls, narrow bed, tiny desk under a slit window. Thick iron bars on the door.
A brass plaque beside them read:
I stared. "Well… fuck."
I dropped into the chair and buried my head in my hands. Snow still melted in my hair.
What the hell was so toxic about my last name? Why had Varric looked at me like a ghost? Why the whispers? And why did it feel like I was being punished for crimes I'd never committed?
I'd worked my whole life for this. Late nights studying. Volunteer work. Perfect grades. Years dreaming of Tetherpoint. Had I really busted my ass just to crash and burn on day one?
No answers. The silence sure as hell wasn't offering any.
◇ ◇ ◇
My thoughts spiraled darker until a shrill screech snapped me out of it.
I looked toward the window. The strangest owl I'd ever seen perched there — ancient, ragged feathers, one eye pitch black, the other glowing gold like it had seen too much. It studied me with unnerving intelligence.
After a long silence, it hopped inside, landed on the desk with a heavy thud, and stared some more. Then, apparently disappointed in whatever test I'd failed, it huffed, spread its wings, and flew out.
But it left something behind.
A weathered envelope sat on the desk where nothing had been moments before. Yellowed, soft with age. Silver ink on the front:
I picked it up. Set it down. Picked it up again.
Nobody ever talked about Uncle Daemeon. Not once. His name was conversational poison — the kind that killed chatter and made eyes dart away. I'd stopped asking years ago.
Now, stuck in detention on day one — snow melting in my hair, my name a curse, an archmage's spit still fresh in my mind — I finally had something from the family ghost.
This time, I didn't put the envelope down.
Elias, my dear nephew,
Take this gift. Know this: it will only awaken if you join The VeilFaction — One of the FourThe most feared faction. Studies souls, memory, identity, and forbidden magic.→ Read moreThe Veil. Should you do so, it will grant you power. More power than you can presently imagine. And with it, you will discover the truth of our ancient heritage.
The world will tell you many things about me. Most of them are lies. I pray that, one day, you will understand why I chose the path I did.
With love,
Uncle Daemeon
"Fuck no," I spat aloud. I nearly hurled the pendant across the cell like it had personally insulted my mother.
No goddamn way was I following that disgraced bastard's footsteps. I wasn't joining The VeilFaction — One of the FourThe most feared faction. Studies souls, memory, identity, and forbidden magic.→ Read moreThe Veil. I wasn't dabbling in their poisoned, forbidden shit. I was raised to protect people, not slink around in shadows hoarding dirty little secrets like some gutter rat.
But... the fucking thing was beautiful.
The Luminus PendantLegacy Item — DormantA mysterious pendant from Uncle Daemeon. Swirls with blue-green light and ancient symbols.→ Read morependant sat in my palm, unnaturally warm, blue-green light swirling beneath the surface like a trapped, malevolent sea. Ancient symbols drifted through the glow, teasing secrets before vanishing. I hated how desperately I wanted to slip it over my head.
"Damn you, Daemeon Lumina," I growled, fists clenched until my knuckles cracked. "Damn you straight to whatever pit you crawled out of!"
My fist slammed the desk.
"OI! NUMB NUTS!"
I nearly jumped out of my skin.
The mountain of a man from the gate — the bearded gorilla who'd herded us like sheep — loomed outside the bars, scowling like I'd pissed in his ale.
"We ain't runnin' no desk brothel in here! Keep yer filthy hands off the furniture, boy."
I blinked. "What?"
"Ye heard me."
For the sake of my continued existence, I decided not to press my luck. Fucking hell. This walking avalanche ran The Detention BlockLocation — Tetherpoint AcademyAn underground holding area beneath the Great Hall, overseen by Borin Grimhall.→ Read moredetention? Nothing good ever came from a place like this.
I raised my hand like a nervous schoolboy.
"Sir?"
"Yes, food for maggots?"
"How do I get out of here?"
He stared at me for three long seconds, then exploded into a belly laugh that shook the bars.
"Graduate."
My stomach plummeted.
"Kiddin', lad," he wheezed, wiping his eye. Then he squinted at the clipboard. "Elias Lumina, eh?" A pause. "Huh."
My guts twisted.
"Interestin'," he muttered. "Another Lumina."
Another?
I opened my mouth, but he was already lumbering over with a ring of keys big enough to club someone to death.
"Tell ya what, kid," he rumbled as the lock clanked open. "This whole mess reeks of a setup."
The iron door groaned.
"Name's Borin GrimhallAlly — Detention WardenA mountain of a man who runs the detention block. Member of The Veil.→ Read moreBorin Grimhall." He thrust out a dinner-plate hand. "Pleasure."
I hesitated half a second before shaking it.
That's when I spotted it: the silver insignia pinned under his beard — a hooded eye wreathed in black thorns.
The Veil.
I stared.
Borin's face hardened.
"Ain't polite to stare, boy."
I jerked my eyes up.
"S-Sorry."
Silence stretched.
Then he grunted.
"Most folks see this and shit themselves."
"I'm nervous," I admitted.
A ghost of a smirk.
"Good. Means you ain't completely brainless."
He stepped aside.
"Off with ya."
I snatched Daemeon's letter, then my eyes locked back on the Luminus PendantLegacy Item — DormantA mysterious pendant from Uncle Daemeon. Swirls with blue-green light and ancient symbols.→ Read morependant.
Still glowing softly.
Still tempting.
Still a goddamn trap wrapped in pretty lies.
The letter was crystal clear: it only woke up if I joined The Veil.
Which I absolutely, positively, under-no-circumstances was not doing.
Still...
If it was inert right now...
It was one hell of a nice necklace.
Then paranoia hit.
What if it was cursed?
What if the second I touched it Daemeon turned me into a toad or a mindless puppet?
I glared at it like it owed me money.
"You ain't seriously scared of a shiny rock, are ya?" Borin called.
"I'm exercising caution."
"Yer glaring at it like it kicked your dog."
I scowled.
The pendant just sat there, glowing all innocent.
Bastard.
"Hey!" Borin barked. "We ain't got all day, space cadet!"
With a defeated groan I grabbed the thing and shoved it into my inventory.
A faint blue notification flickered:
It vanished before I could dig deeper.
Interesting.
At least the old traitor had been half-honest. The pendant really was tied to our cursed family blood.
But why the hell did it only work if I sold my soul to The Veil?
If they were the villains... why would anyone choose that path?
And if they weren't...
No.
I shook the thought away like a bad smell.
The Veil dealt in forbidden filth, hidden knives, and secret atrocities.
Everyone knew that.
Didn't they?
"'EH!" Borin bellowed from below.
I leaned over the railing.
"If ye ever need somethin', I'll be down here babysittin' you sorry lot of scoundrels!"
I couldn't help a reluctant half-smile.
"Thanks!"
It came out more uncertain than grateful.
Hell of a way to make an ally — a Veil thug running detention.
Shouldn't that be The Shield's job?
Best not to dwell.
Thinking too hard about any of this shit just invited migraines.
I reached the top of the stairs, cracked the massive wooden door, and peered out.
Perfect.
Varric was still droning on.
I ducked back like a coward.
No way in hell was I getting zapped back into that cell today.
"And now," Varric boomed, "you shall commence Faction TryoutsAcademy EventAn exercise where students whose souls are deemed ideal are selected as faction leaders.→ Read moreFaction Tryouts!"
The hall exploded with chatter.
"Those whose souls have been deemed ideal representatives have already been selected as leaders..."
He waved his staff.
Four students lit up like prize livestock.
Golden light flared, and faction insignias burned onto their uniforms.
The Shield.
The Flame.
The Grove.
And—
I squinted.
No.
Fuck no.
Cassian Drake stood front and center, glowing like a false prophet.
Then, with the universe's sickest sense of humor, the insignia of The ShieldFaction — One of the FourThe protectors of Valerguard. Knights, guardians, and defenders of civilization.→ Read moreThe Shield blazed proudly across his chest.
I nearly choked.
What?
Absolutely fucking not.
The guy who punched me in the face, pinned me down, and farted on my head — repeatedly — was now a shining example of heroism?
What in the ever-loving, twisted fuck was this place?
I scanned the room for outrage.
Nobody batted an eye.
Nobody except me.
And that was somehow the most terrifying part of all.
I spent the night tossing and turning in the Year 1 Male BarracksLocation — Tetherpoint AcademyCramped maze of bunks housing all first-year males before faction sorting.→ Read moreYear 1 male barracks, my mind a vicious hamster wheel of rage and disbelief. Because the faction sorting hadn't happened yet, all the first-year males were crammed together in one stinking maze of bunks like cattle in a pen.
Thank the gods my cot was as far from him as possible.
I glared at the stone ceiling, fists clenched white-knuckle beneath the threadbare blanket. How the fuck was that walking sack of shit tracking for The ShieldFaction — One of the FourThe protectors of Valerguard. Knights, guardians, and defenders of civilization.→ Read moreThe Shield? A protector? The bastard who'd punched me, pinned me, and used my face as a goddamn throne.
Preposterous.
They should've dragged him straight to The VeilFaction — One of the FourThe most feared faction. Studies souls, memory, identity, and forbidden magic.→ Read moreThe Veil with the rest of the degenerates.
Then again...
Gruff as a rusty axe, sure, but he was the one who actually let me out of detention.
Agh.
Fuck this hypocritical hellhole already.
Sleep, when it finally came, offered no mercy.
It dragged me into a suffocating nightmare: a vast field of gray ash stretching endlessly beneath a dead sky. Burnt corpses littered the ground like discarded dolls. Faces flashed before me — twisted in agony, eyes wide with betrayal. Dozens of them. Maybe hundreds.
Every single one felt like an accusation.
Just as one face began to sharpen into someone I recognized —
A blinding white flash ripped me awake.
"GOOD MORNING, CLASS OF 777!"
I nearly fell out of my cot.
Standing in the center of the barracks was Sylin MerryweatherAnnoyance — Year 6 RAA relentlessly cheerful sixth-year and proud member of The Grove. Wakes cadets at dawn with a Shiver-Beak Rooster.→ Read moreSylin Merryweather, Year 6 Residential Assistant and insufferably proud member of The GroveFaction — One of the FourHealers, druids, and nature mages who serve as the backbone of any adventuring party.→ Read moreThe Grove. His staff blazed with artificial sunrise bullshit while perched atop it was the true instrument of evil — a Shiver-Beak RoosterCreature — Magical BeastAn enchanted bird whose screech drains mana and the will to live.→ Read moreShiver-Beak Rooster.
The scrawny little bastard let out another screech.
Pain exploded behind my eyes.
My teeth rattled. My skull vibrated. It felt like the bird had reached directly into my brain with tiny claws and scraped away my will to live.
Sylin, apparently immune to the suffering of others, beamed at us.
"Today will be a great day!" he announced with the enthusiasm. "You will all embark on your very first adventure! Archmage Varric will meet you in the dining hall with further instructions."
◇ ◇ ◇
"Yip, yip!"
The noise scraped across the barracks, flat and dead-eyed, courtesy of Kip KrumplnickAlly — First-Year NoviceA small, red-haired boy with an intense stare and an oddly literal way of seeing the world.→ Read moreKip. He'd apparently glanced at the morning board and discovered the kitchen was serving potato hash and scrambled eggs — and this, tragically, was his version of unbridled ecstasy. I watched him for a second, right up until Cassian "accidentally" broadsided him, sending Kip face-first into the menu frame.
For a fleeting, beautiful second, Kip scrambled up with actual fury painting his face. But the moment he realized it was Cassian who'd leveled him, the anger evaporated, replaced instantly by that same vacant, grateful grin.
The dynamic was pathetic. I still harbored a vivid, detailed fantasy of stringing Cassian up by his big toes until his ears bled for the way he played Kip like a cheap fiddle. But whatever. Not my circus, not my brain-damaged monkeys. Best to just focus on surviving my own day.
Then Kip's yipping cut short. He spotted me and scuttled over like an eager, oversized beetle.
"Hello friend. We are having breakfast hash and scrambled eggs today at morning chow. That is great, do you not think?"
Kip topped out at a generous 5'2" to my 5'10", forcing him to crane his neck and look up at me with the devastating expectance of a golden retriever waiting for a tossed ball. He wanted a partner in his culinary excitement.
I forced my lips into a shape resembling a human smile. "Oh right, yes. Delicious."
The lie sufficed. His attention span drifted, and he mercifully looked away.
"Let us walk together," Kip chirped, falling into step as we headed for the mess hall.
The trek was a masterclass in psychological horror. Kip spent the entire walk rambling about his grand aspirations to join The Shield. Apparently, he and Cassian had discussed at length how Kip would make a "dutiful soldier," and how crucial it was for Kip to remain "completely submissive to the chain of command."
Submissive. Grooming a glorified meat-shield and calling it leadership. It wasn't just an abuse of power; it was a goddamn masterclass in it. And why would Kip want in The Shield, he seemed more like he belonged in The FlameFaction — One of the FourWarriors, duelists, and battle-mages who thrive in direct combat.→ Read moreThe Flame or The Grove.
Breakfast, infuriatingly, was actually good. The hash boasted wild boar and Emporium Silver potatoes, and the eggs weren't some mass-produced chicken sludge — they were genuine Drake eggs. Fine. I could finally begrudge Kip and his palette. But the gourmet spread was just a tactical reminder: we were being turned into the elite, and they spared no expense on their investments. For a fleeting second, a rush of unadulterated entitlement hit me. I earned this spot. I belong here. Then the familiar, heavy knot of guilt slammed into my chest, choking out the pride. I didn't have the luxury of enjoying a meal. I needed to make The Shield. I needed to scrub the stain off my family's name and force my parents to look at the son they raised without shame.
◇ ◇ ◇
The heavy oak doors banged open. Archmage Varric PyreInstructor — Elementalist ExtraordinaryMaster of ice and fire. Member of The Flame. Targets Elias with open hostility.→ Read moreVarric sauntered into the mess hall, radiating effortless superiority. To ensure every eye was fixed exactly where it belonged — on him — he flicked his wrist and conjured a localized, crackling thunderstorm directly over his head. Lightning flashed against the stone ceiling; thunder rattled our plates.
"A wonderfully good morning to you all," Varric purred, his voice easily cutting through the rumble.
His eyes swept the room like a landlord assessing a barn full of livestock. They snagged on me for a fraction of a second. His brow twitched into a micro-scowl of profound disappointment before he smoothly looked past me to begin his sermon.
"Every great adventurer starts with a singularly pathetic first step," Varric announced, pacing with an insufferable smirk. "Today is yours. It seems the Rustlefoot GoblinsCreature — EnemyBottom-tier pests (level 3 max) outside Tether. Foots, Clerks, and Handlers.→ Read moreRustlefoot Goblins outside Tether have mistaken our patience for weakness. No longer content with eating our garbage from the landfill, they've graduated to robbing the defenseless. They even slaughtered a resisting elderly woman after she dared to defend herself with a cane."
The hall erupted into a chorus of predictable, idealistic gasps. Those around me looked properly outraged.
"Yes, yes, do pipe down," Varric sighed, waving a dismissive hand as if their anger was a mild social inconvenience. "She was a delight, really. Grannie EzmereldaPerson — DeceasedBeloved former Academy cook murdered by Rustlefoot Goblins.→ Read moreGrannie Ezmerelda. Cooked in this very hall for decades before retirement. Tragic." He paused for a performative, theatrical moment of silence.
"So, you see, we must clean up the trash. The Rustlefoot pests are bottom-tier garbage — level three at absolute best. Little more than pests. Their pathetic bands consist of three types: the 'Foot,' a basic grunt who dual-wields daggers; the 'Clerk,' who fumbles with rudimentary potions to provide weak heals and laughably futile fire bombs; and the 'Handler,' who commands mangy, wild strays, throws pebbles, and expects you to be intimidated by a mutt."
Students looked around at each other, some with cocky grins, others with a rising mask of panic. This was the exact moment things got real. Real monsters, a real adventure, and a real threat of death the second we accepted the quest.
"Some of you may be feeling squeamish," Archmage Varric's voice boomed over the murmurs. "If you are not up to par, please see me after chow. I can easily strip your adventurer stats and send you back home to your mothers."
Varric made a grand, sweeping gesture with his staff, and all four corners of the The Great HallLocation — Tetherpoint AcademyThe central gathering space where major announcements and ceremonies take place.→ Read moregreat hall transformed. Each corner warped, shifting to display the distinct aesthetic of a separate faction.
"But for those of you who are not neutered kittens," Varric sneered, "you will find your chosen faction's corner. Gather there."
I looked across the expanse of the room. My eyes immediately locked onto The Shield corner — marked by the emblem of the lion. And, of course, standing right at the center of it was Cassian.
That was my corner. "This is merely a trial," Varric added. "You have not taken the The Insignia OathAcademy TraditionThe formal ceremony by which a student pledges allegiance to a faction.→ Read moreInsignia Oath yet. You are simply trying to find a fit."
Cassian was already acting as The Shield's de facto leader, and I knew I had to cooperate since we would, unfortunately, be forced to spend the campaign together. I mustered what little confidence I had left, took a deep breath, and strode deliberately over to the lion emblem.
"Well, well. Look who we have here." Cassian's face contorted into a condescending smirk the moment I approached. "In The Shield, we expect discipline." He looked me dead in the eye. "Name and desired role for this campaign?"
"Elias Lumina. I… I'm not sure yet." My confidence faltered, a sudden wave of unpreparedness hitting my chest.
"Well, for fuck's sake," Cassian barked, rolling his eyes. "You're tanking, then. Go grab a shield and a one-hander." He looked me up and down, evaluating my frame. "You've got a little muscle on those chicken-wing arms of yours. Grab the mace."
"A tank? Seriously?" I protested, my temper flaring. "Shouldn't you be the tank? You're the biggest one here!"
The smirk vanished. Cassian got real mean, real quick. "I do not tolerate insubordination, village boy. Insubordination gets people killed."
Before I could even register the movement, Cassian moved. He slammed me hard against the stone floor, the air rushing from my lungs as he pinned me down under his massive weight. He drew back a heavy, clenched fist, hovering it inches from my face.
"Don't you ever try to embarrass me in front of my crew again," he growled, low enough for only me to hear.
The rest of the trainees just watched in silence. Nobody stepped in.
He shoved himself off me, leaving me gasping on the floor. I swallowed the rage burning in my throat, pushed myself up, and walked over to the equipment racks to grab the gear.
And thus, I was officially a damn meat-shield for Cassian Drake.
That peanut-brained buffoon wanted his absolute discipline, and the System was more than happy to let him enforce it. The sheer absurdity of assigning me to the tank position was laughable. I was quick, agile, and knew how to swing a hammer with leverage. But I was lean—easily swatted aside compared to a lumbering mammoth like Cassian. By any logical metric, I belonged on the front line as an aggressive skirmisher or a high-mobility striker.
Instead, I was a tank. Bureaucratic, institutional violent conformity, codified by a stat block.
Just get through this one quest, I told myself, checking the unfamiliar weight of the trainee's shield on my arm. Survive the trial, then convince the bastard to let me switch roles. Maybe if I performed with aggressive, malicious incompetence, he'd realize my build was entirely unsuited for the frontline grind and reassign me out of sheer utility.
The parameters of the trial assignment materialized on our interfaces. The mission objective was a simple, sterile numbers game: cull exactly 20% of the local Rustlefoot GoblinsCreature — EnemyBottom-tier pests found outside Tether. Their bands consist of the Foot, the Clerk, and the Handler.→ Read moreRustlefoot Goblin population. Mathematically, that translated to ten kills per squad.
With roughly thirty trainees assigned to The ShieldFaction — One of the FourProtectors of Valerguard. Knights, guardians, and defenders who believe duty is the highest calling.→ Read moreThe Shield, the cohort was split into standard five-man adventuring cells. Cassian, playing the role of the grand commander, didn't actually lower himself to join a specific squad. He positioned himself squarely in the center of the operational zone, distributing trans-communication crystals to his hand-picked squad leaders.
The crystals were standard-issue gear for low-level Shield officers. They allowed the squad leaders to feed a direct visual data-stream into Cassian's system interface while granting him a high-priority, targeted teleportation anchor to any squad's location.
They were actively grooming him for institutional command. The realization made my stomach turn. That position should have belonged to someone with an actual brain. Me. Kip. Hell, literally anyone else.
An audible, bitter sigh escaped my throat.
"You got something to say, soldier?" Cassian's voice cut through the noise, sharp, clipped, and dripping with unearned authority.
"No, sir," I muttered. I didn't even bother hiding the venom in my delivery. My skin burned with a cocktail of humiliation and rising Resentment.
I turned my back on him to evaluate Group 3. It was a bizarre, mismatched collection of first-year outcasts. Kip was locked in as our ranged damage dealer. Next to him stood Telilah, an intense girl nervously white-knuckling a pair of dual-wielded short-swords, while her twin brother, Tevin, checked his inventory of low-grade healing potions to act as our dedicated party support. Then there was Markko, an eccentric who spent his entire preparation period hoarding unstable explosive reagents, clearly intending to detonate the goblins rather than fight them.
And I was supposed to stand in front of this circus and take the hits.
"Good," Cassian barked, completely ignoring the tension. He stepped past me, his eyes landing on the red-haired boy. "Kip. You're leading Group 3."
He pressed the glowing trans-communication crystal into Kip's hands.
"Yes, sir!" Kip barked with terrifying, unironic enthusiasm.
I was glad he was picked, but the knot in my stomach only tightened as I watched the exchange. This wasn't a case of Kip being used. Kip was fiercely, genuinely loyal to Cassian. Yet, inexplicably, Kip was also my friend. Trying to navigate his split devotion was exhausting; he was completely blind to Cassian's malice, viewing the tyrant's cruelty as necessary discipline, while still showing me a raw, intense loyalty of his own.
But looking at the crystal in Kip's hand, the strategic insult was unmistakable. In any standard adventuring doctrine, the tank is the de facto party leader. It's basic tactical common sense: the guy taking the hits controls the pace of engagement and manages enemy positioning. By forcing me into the meat-shield slot but handing the leadership crystal to his favorite whipping boy, Cassian was completely throwing out standard combat logic just to keep me under his heel. He didn't even follow basic system protocol. It was a calculated institutional slap in the face to me, and a reward for Kip's compliance.
Kip might be an eccentric, unsettlingly literal outlier, but he was far more perceptive than any other first-year I'd crossed paths with so far. I just had to hope that perceptiveness wouldn't get us killed under his idol's gaze.
Before I could dwell on it, Cassian started barking orders at the entire cohort.
"Attention, squads! We move out toward High Breen village. Scout reports indicate a massive troupe of Rustlefoot Goblins holding the terrain between here and the settlement." He then began pointing and mapping out our specific coordinates within his grand, sweeping semi-circle strategic design. I wanted to physically gag at the pompous naming conventions he threw around, but I settled for rolling my eyes when his back was turned.
Group 3 was assigned the spearhead—the dead center of the formation, driving straight down the main path toward the village.
◇ ◇ ◇
And so, we were off, crystals shining brightly in the hands of the squad leaders. As we marched past the outer perimeter, the gems shed their light silently across the path. I couldn't help but wonder why the local monsters were growing increasingly bold. Were their numbers surging, or was something deeper drawing them out toward the settlement?
My contemplation lasted exactly until Cassian decided to test the audio link.
Instantly, his obnoxious, booming voice rattled through the crystals. The bastard was taking this whole 'absolute compliance' routine to a borderline pathological level. For the entire trek, Cassian read aloud from a standard-issue Shield tactics manual, unironically micro-managing our step-by-step formations.
It was completely unnecessary. Archmage Varric had been fully confident that even the soft-hearted scholars from The GroveFaction — One of the FourHealers, scholars, and caretakers who believe compassion is the highest virtue.→ Read moreThe Grove could clear these woods. For a cohort that had explicitly volunteered for The Shield, this was basic, common-sense stuff.
The strategy was rudimentary: the tank pulls the aggressive focus of the goblins using insults, throwing rocks, or executing a frontal charge—whatever it takes to get them thoroughly pissed off. Once the targets are sufficiently distracted, the backline throws explosives and looses arrows. Tevin was supposed to keep me alive, while I used my positioning to slow down any cowards trying to break rank and flee. Cassian's manual explicitly dictated that a brutal skull-bash with a mace was the optimal opener, but looking down at my lean frame, I privately resolved to target their Achilles' tendons instead.
We finally spotted them lurking in a dense thicket. The Rustlefoot Goblins were a grotesque sight—squat, four-foot-tall degenerates with warty, greenish-blue skin and tattered rags hanging from their frames. Their protruding chins jutted out beneath short, disproportionate arms, and their bow-legged feet shifted in the dirt.
There were three of them, all Level 1, huddled around a crude campfire.
I didn't give them a chance to coordinate. I sprinted forward, initiating a heavy shield-charge directly into the center of their camp. The impact caught the lead goblin dead-on, driving him backward into the dirt.
"Ah, what the fuck, man!" one of the remaining goblins shrieked. It scrambled backward, wildly flinging jagged stones in my direction.
I snapped my wrist up, angling the trainee's shield into the trajectory of the rocks.
A translucent notification flashed across my vision right as I drove my mace downward into the skull of the staggered goblin.
Before I could recover my stance, the third goblin ambushed me from the flank, lunging with a rusted dagger. The blade bit deep into my side, bypassing my guard.
A splash of cold, pressurized fluid burst across my shoulder as Tevin tossed a low-grade healing potion from the rear.
A sharp whistle cut through the air. Kip loosed a perfectly timed arrow, striking the first, staggered goblin squarely through the eye socket. The remaining fifty points of its health bar instantly depleted, and its body collapsed into a lifeless heap.
I quickly pivoted, shifting my shield to wall off the dagger-wielder. The maneuver intentionally exposed my flank to the stone-thrower, but a jagged rock only bruised for a single point of damage—far less lethal than getting systematically carved to pieces by a blade.
"Tank, pin the daggers," Kip commanded, his delivery entirely monotone despite the chaos. "Telilah, rush the stone-thrower and execute."
The squad moved like clockwork. Telilah sprinted past my perimeter, her dual short-swords blurring as she delivered five rapid, vicious stabs into the stone-thrower's chest. Its health bar plummeted into the red right as Kip anchored it to the dirt with another volley of arrows.
I was left fending off the dagger-wielder alone. I cycled through rapid shield-blocks and desperate dodges, trying to find a clean window to land a retaliatory strike with my mace. The little bastard was incredibly quick. Shallow cuts began accumulating along my forearms, but I managed to prevent the blade from finding a vital organ.
Still, the cut damage was adding up fast. After absorbing roughly forty points of cumulative cut damage, I realized my health bar was getting dangerously low—and the expected healing splash wasn't coming. I glanced back and realized the grim truth: Tevin was completely ignoring my status bar to hover over his twin sister.
"Oh, for fuck's sake, heal me!" I roared, parrying another frantic swipe.
"Chain of command, asshole," Tevin bellowed back, casually organizing his satchel. "Listen to the squad leader."
"Heal him," Kip stated flatly, not breaking his aim.
Tevin scoffed, reluctantly smashing a secondary potion at my boots.
"He's a shit tank," Tevin muttered to Kip, loud enough for me to hear. "Takes way too much damn damage."
Rage flared hot in my chest, and I funneled that raw irritation straight into my swing. I caught the dagger-wielder with a brutal, crushing side-swipe, obliterating a quarter of its remaining health pool. With the stone-thrower already neutralized by Telilah and Kip, the entire squad converged on the final target. Outnumbered and surrounded, the last goblin didn't stand a fraction of a chance.
As the light faded from its yellow eyes, a golden cascade of text erupted across my field of vision.
With the adrenaline fading, I looked back and saw Markko laying face-down in the dirt. It looked as though the stone-throwing goblin had managed to best him early in the chaotic scuffle, knocking him out cold before he could even detonate a single explosive reagent. Fortunately, his health bar wasn't critically low, but he was completely paralyzed under a standard [Unconscious] status debuff.
Seeing that his sister was no longer in immediate danger, Tevin finally deigned to do his job, reluctantly throwing a low-grade heal potion at Markko's limp form to clear the negative status effect.
Once Markko scrambled groggily to his feet, coughing up dirt, we crowded around the camp to split the spoils of the encounter. Kneeling beside the dissipating corpses of the three goblins, we began to systematically loot their ragged gear.
Outside of a few tarnished copper pieces, the wretched things had absolutely nothing of value on them. No rare drops, no enchanted trinkets—just the absolute baseline scraps of a low-level encounter. We divided the meager coin evenly among the party, each of us pocketing exactly 4 copper pieces for our trouble.
Turns out, this school doesn't teach you how to swim—they just chuck you into the deep end and watch you drown.
And that smug-nosed bastard of a healer? Left me out to dry. I know he's got some creepy psychic tether to his twin, but she was fine. I am the tank. I take the hits, I get the heals. That's how the math works.
Fucking hell. Now I'm actually calling myself a tank. I don't even want to be a tank. Goddammit.
"Shit work, Lumina!" Cassian's voice cut through the air, dripping with pure disgust. "You let your melee DPS take damage. You failed to protect her. Because of your incompetence, the healer had to pivot and neglect you."
I sneered, opening my mouth to defend myself. "Well, if you would have—"
He dismissed me with a lazy wave of his hand, completely cutting me off. "As a tank, your party looks to you for leadership."
The sheer audacity. If leadership was the goal, why the fuck wasn't I running the show? "You would have been healed just fine if you actually protected your DPS," he added smoothly.
"You know what?!" I snapped, my voice spiking. "Why the fuck is Kip the leader instead of me if I'm supposed to be running things? I can't command a squad like this!"
Cassian didn't argue. He just flashed a sinister, razor-sharp grin and leveled me.
Before I could even blink, he charged. The impact slammed me flat on my ass, violently knocking every molecule of air right out of my lungs. I lay there, gasping like a fish on dry land.
"Kip is a better strategist than you," Cassian said, completely unbothered by the fact that he'd just manhandled me. He turned his back on my wheezing frame. "Now, Kip! Constant communication with your tank. More assertiveness."
"Yes, sir!" Kip barked back, his reply pathetic and entirely too eager to please.
"Do better next time," Cassian shouted over his shoulder while teleporting away before the dust even settled.
"Fucking hell... that miserable prick," I wheezed, clutching my throbbing ribs as I dragged myself off the dirt.
"Go fuck yourself, Lumina!" Telilah shrieked from the sidelines. "You heard the man. Do better!"
A dark, toxic heat seethed in my chest. What I wouldn't give to rip one of her precious daggers from her belt, shove it directly down her throat, and watch her choke on her own blood.
"Okay. Let's move. Seven more goblins to slaughter," Kip ordered, already marching forward like a good little soldier.
◇ ◇ ◇
The next three goblins went down with considerably less blood—mine, specifically.
My new Fast Feet passive combined with my boosted agility actually let me move like a functional human being for once, dancing around their rusty blades. I also figured out that if I planted my shield directly into a goblin's teeth, the bash knocked them completely senseless for a solid minute, leaving them wide open for the rest of the squad to execution-style finish them off. Even Markko managed to stay conscious this time. His bomb-throwing was actually useful; the blasts kicked off a blinding, mini-sun flashbang effect that kept the little bastards disoriented.
That light show gave Telilah all the opening she needed to slip into the shadows, get behind them, and drive her blades home. Her backstab hit like a freight train, opening up brutal bleed wounds that drained the goblins in seconds.
But of course, there was still a glaring weak link. Her prick of a twin brother, Tevin, still waited until the absolute last agonizing second to throw a heal my way whenever I took a hit. Getting "topped off" apparently wasn't in his vocabulary. I absorbed every ounce of punishment in that fight while his precious sister didn't suffer a single scratch, and the bastard still treated my health bar like an afterthought.
On the bright side, Kip was finally growing a spine. I fed him the tactical line-of-sight info from the front lines, and to my surprise, his brain actually processed it instantly. He was scarily adept at spitting out the right commands. I still could have done the exact same thing myself and cut out the middleman, saving us all some damn time, but at least Kip wasn't a total liability. He was actually competent.
◇ ◇ ◇
"Group three, turn to two o'clock. I need you to take out a band of four level-twos." Cassian's voice crackled through the communication crystal, smug and detached.
Now this felt like an actual test. Up until now, we'd only been swatting level-one trash in groups of three. As we closed the distance, the threat became clear. This wasn't a mindless horde; it was a balanced squad. Two of them were Foots, dual-wielding nasty, rusted blades. The third was a rock-throwing Handler, and this time, the bastard brought a mangy attack dog. The final goblin was a Clerk—the squad's designated healer.
"So that's basically five of them," Markko muttered, his voice tightening.
"Tank, charge the clerk," Kip ordered, his voice snapping with newfound authority. "Markko, flashbang the handler and the foot sitting next to each other. I'll multishot them while Telilah and Tevin eliminate the clerk. Tank, pivot immediately after your charge to bash the second foot."
I absolutely hated the plan. Prioritizing the clerk felt like a trap, and leaving a dual-wielding foot unmonitored was a fast track to getting Telilah butchered. So, I decided to fix his strategy on the fly.
Ignoring Kip, I charged the un-stunned foot and yelled for Telilah to back me up. But she didn't. She actually listened to Kip, bypassing my target to lunge at the clerk. It went to hell instantly. Telilah drove her blade into the clerk, but the little monster didn't drop; instead, it chugged a potion, instantly sealing its wounds, and cast a fear spell straight into her face. Telilah shrieked, sprinting away in a blind, terrified panic, while the clerk began chucking healing potions over to the foot I was actively trying to kill.
Suddenly, I was locked in a localized duel with a single, constantly healing foot, completely failing to tank the rest of the room. The flashbang wore off. The handler's dog broke loose and bolted straight for Tevin, tearing into his robes with bloody teeth. Worse, the second foot and the handler bypassed me entirely, sprinting straight for Kip and hacking into his health bar.
A cold sweat broke out across my neck. I had fucked up. Royally.
Seeing the mutt gnawing on Tevin didn't exactly break my heart, but watching Kip get systematically dismantled set my blood on fire—especially since my own arrogance had caused it. Something deep inside my chest cracked open, burning white-hot.
Before I could even think, I lunged forward. I launched ten feet into the air, defying gravity, and came crashing down directly on top of the foot attacking Kip. My mace hit the dirt with a sickening crunch, fracturing the stone beneath us and sending a shockwave through the dirt.
Every monster within a three-meter radius stiffened, stunned cold for a full second and crippled with a five-second speed debuff. The foot directly beneath my mace was turned into a red smear, completely eliminated.
Fueled by the raw adrenaline of the new resource bar, I blurred across the clearing at supersonic speed, slamming my shield directly into the mutt that was chewing on Tevin.
"Heal Telilah!" Kip barked, coughing up blood but still managing to read the field.
The dog and the remaining foot both locked onto me, their aggro instantly snapping to me. I dragged them toward the handler, who was already sitting at a quarter health from Markko's previous fire. Telilah finally snapped out of her fear state, slipping through the shadows to drive a devastating backstab into the final foot just as I pinned the handler down.
My own health bar was tanking hard, plummeting toward the 50% mark under the weight of the combined attacks, but the squad finally rallied. Markko hurled a fire potion directly into the handler's chest. The goblin ignited like firewood, screaming as the flames ate through its leather armor. Kip finished off the stunned dog with a tight cluster of arrows to its skull. To close the circuit, Telilah lunged at the last standing goblin, dragging her dagger across its abdomen with a vicious tear. Its innards spilled onto the dirt before it even hit the ground.
A crisp, glowing notification flooded my vision, washing away the exhaustion.
Private tactical journal of Cassian Drake, First-Year Shield Candidate. These entries represent his unfiltered assessments of Cohort 777 — written in his own hand, for his eyes only.
⚠ Contains alternate-perspective spoilers
The instructors at Tetherpoint keep calling Cohort 777 "The Golden Cohort," but raw ore means nothing without a furnace. Discipline is the only line of defense between order and collapse, and if I have to be the hammer that shapes these recruits, so be it. Most will break. A few will endure.
The focus of my primary evaluation today. I watched him closely during the gate chaotic entry. I've known of Kip since our primary school days back in the capital city of Tether; the boy is undeniably weird, an eccentric outlier who makes the other commoners uneasy. But beneath that flat, literal demeanor lies an absolute tactical brilliance.
Today was a stress test. I need to see exactly how much pressure Kip can absorb before his composure fractures. If he can retain his ice-cold analytical state while the world is burning around him, he won't just be a soldier — he will make a fantastic strategist for my high-tier unit. He passed the first baseline test with total compliance.
The most volatile element in the barracks. The second he stepped through the gate, I flagged him. He possesses an undeniable, instinctive leadership potential — the kind that makes weak men follow him blindly. More importantly, I watched how he moves. The boy carries a baseline velocity and a deep, simmering reservoir of internal rage.
He is completely unsuited for a passive, defensive frontline role, but that raw fury makes him the perfect candidate for a high-threat, Rage-Based Tank archetype. A meat-shield who grows more lethal the more blood he spills. He doesn't know it yet, but I am deliberately pushing his buttons, isolating him, and engineering scenarios to systematically stoke that rage. I need that fire white-hot if it's going to forge his stats properly.
I didn't miss Archmage Varric's immediate, hostile reaction when the boy spoke his name. I know the Lumina legacy. They are historically a great, highly decorated line of high-achieving Shield warriors, regardless of whatever dirty secrets the academy hierarchy buried. Elias has the pedigree in his blood. I just need to completely break his soft, village-boy illusions first so I can rebuild him into what The Shield actually requires.
Group 3's first kill-log just populated on my interface. Three Rustlefoot Goblins neutralized. The performance was sloppy, but the core psychological data is yielding exactly what I calculated.
He successfully issued positioning commands, but his delivery retains that flat, tentative hesitation. He diagnosed the tactical threat correctly — pinning the daggers and routing the skirmishers — but he is still over-analyzing instead of asserting absolute authority.
He needs to gain more raw confidence in giving commands and trusting his tactical read on the fly. I will keep him on the leash as squad leader; the pressure of the center spearhead will force him to execute with certainty or watch his squad bleed.
Exactly as predicted. He spent the entire fight fighting his own equipment, getting chipped away by low-grade cuts, and screaming at his support line for heals. The boy's internal friction is reaching a boiling point. His health pool absorbed a flat +50 HP modification upon hitting Level 2, but he is still trying to play a traditional, defensive shield role.
He needs to get angrier. The passive evasion he unlocked is a temporary crutch. I want him pushed past his mechanical limit until his temper completely snaps. Once he stops whining about compliance and funnels that raw, incandescent rage directly into destroying the mobs, the System will be forced to yield. If I can stoke his hatred hot enough during this march, he will awaken a permanent, rage-based modifier or threat-generation ability before we hit the village. I will ensure the next wave presses him harder.
Era: 4 B.C.A. (Before the Containment Architecture)
Location: Bedlam Box — The Eastern Incubation Vaults
In the timeless epochs before the world was bound by the rules of the Wizards Emporium, the God of Chaos grew weary.
Her name was Maelora — the Divine Principle of Discord — and to her, boredom was not a lull in activity. It was a cosmic pathogen. Entire evolutionary lineages had been hurled into the terrestrial meat-grinder simply to scratch the itch. The Screeching Centipedes of the Fifth Spiral were vomited into existence to test whether complex biology could persist without internal anatomy. The Ash Maw Hounds were forged when she decided ordinary fire was too pedestrian, and taught canine predators to exhale superheated, molten glass instead.
Most of these experiments dissolved into howling failure. But failure was the point. Bedlam Box was no mere dungeon — it was an abyssal forge, a breeding ground of unmitigated terror, a living labyrinth so mathematically impossible that even its architects could not chart the sum of its chambers.
Deep beneath the roots of the world's first mountain range, sealed behind folds of impossible geometry and weeping stone, Maelora walked the obsidian corridors of the Eastern Incubation Wing. Overhead, thousands of membranous sacks hung from pulsing, fibrous cords. Some held the precursors to high-tier drakes. Others, horrors that would set the nightmares for generations to come. A few contained entities so structurally volatile they had never been granted a name, and likely never would.
She strolled through the damp gloom, inspecting the harvest. Most were a disappointment.
Then her gaze settled on Vault 711-B.
A mimic.
It was a pathetic specimen — low-tier, modest, dull brown, and smelling faintly of stagnant cellar rot. It had the exact silhouette of an ordinary wooden strongbox, the sort an illiterate merchant might abandon in a flooded basement. Where its lock should have been, a shifting crystalline lens had manifested — an impossible geometric knot of brass and iron that twisted and refocused like a telescope whenever it tracked movement.
Maelora stared down at the object. The object stared back.
She let out a long, resonant sigh that rippled the surrounding fluid tanks. "Abysmal."
In response, the mimic snapped its lid shut with a sharp, enthusiastic splinter of sound.
"Let us see what the wheel yields," she murmured, raising a single, multi-faceted digit.
Reality buckled at the gesture. This was the junction of creation she favored most — the lottery of affinity. Every newborn terror spawned within the Box was granted a cosmic baseline attribute: the purging heat of Flame, the deceptive fluidity of Shadow, the pull of Blood, the cold finality of Death. The assignment was strictly randomized, because Maelora loathed predictability.
The conceptual wheel spun within the fabric of the vault. Ten thousand archetypes flickered through the void — Storm, Decay, Dream-Weave, Void-Tongue, Madness.
Then it stopped.
Maelora blinked. "Magical Items?" Something shifted behind her gaze. "The natural greed of a mimic... fused with an affinity for magical items." A slow smile. "Interesting."
The mimic's crystalline lens twisted sharply, its brass housing realigning as it locked onto a fragment of refracted light at the edge of Maelora's sleeve — an old enchanted trinket, a useless bauble she had forgotten she was carrying.
From inside the mimic's chest came a low, localized vacuum hum — a hunger that warped the ambient mana around the ornament. The air between them bent visibly, like heat distortion above a forge.
Maelora watched.
The ornament wrenched free of her sleeve, dragged by invisible force into the mimic's splintered teeth with absolute, locking precision. The small chest shook violently, wood grain groaning under the strain, refusing to yield.
Maelora went perfectly still. "...You wretched little thief."
Then she burst into laughter — and the sound was a tectonic event. Nearby mountains ground against their faults. Lower dungeon floors shook. Lesser demons miles away dropped to their knees, hands over bleeding ears.
The mimic ignored all of it. Its gaze stayed locked on the glittering prize wedged between its jaws.
"A greedy little thing, aren't you?"
The chest chomped down harder, lid clicking in a display of primal pride.
Maelora crouched low, bringing her terrible visage flush with the stone floor. She studied the creature properly for the first time.
"Glintjaw," she said. "Yes. What a marvelous name for you."
She snapped her fingers, and the cosmic forge answered. Strips of polished gold manifested over the mimic's rear molars — small, purely decorative caps of precious metal. No tactical purpose. No armor value. Entirely useless. But they gleamed — and more than that, they hummed. Each cap acted as a tiny conductor, resonating with the faint magical signature of the stolen ornament still wedged between its front teeth. The enchantment thrummed through the mimic's jaw, as though it were wearing the artifact's properties from the inside.
The trinket inside Glintjaw's hoard-space began to rattle in a rhythmic, purring cadence. His lid clattered in rapid staccato — clack-clack-clack-clack — like a merchant frantically counting coins on a wooden desk. Not hunger. Not consumption. Something closer to manic, mechanical ecstasy.
Maelora's laughter deepened. "A creature so utterly debased by wealth that it chooses to wear treasure inside its own mouth." She rose to her full, staggering height, still chuckling. "Very well, little Glintjaw. Go forth and hoard."
Neither the Divine Principle of Discord, nor any recording sage in the annals of time, understood that this insignificant, bottom-tier organism — a thing with a baseline health pool barely surpassing a common marsh rat — would one day execute the most devastating theft in the history of creation.
And in doing so, bring a screaming end to the old world.
◇ ◇ ◇
Maelora turned away from Vault 711-B, the amusement already evaporating from her immortal consciousness.
Then came the sound.
Tap. Tap. Tap.
She looked back over her shoulder. The mimic was bouncing — not the predatory hop of a trained ambush hunter, but an awkward, uncoordinated thing, the lopsided wooden box wobbling side to side as it chased a moving shadow beside her stone workbench.
She followed the twist of that crystalline lens and laughed again, quieter this time, laced with genuine disbelief. "My mallet?"
Floating lazily in the ambient mana beside the bench was a tool — no weapon of conquest, just a minor magical mallet used to shape monster cores during incubation. Its head was carved from a single block of prismatic crystal, shimmering with an ever-shifting spectrum of colors.
To Glintjaw, it was not a tool. It was the sun. The center of reality. The most breathtaking hoard in existence.
He launched himself through the air, jaws snapping. The mallet drifted three inches upward, evading the strike without effort. Glintjaw hit the obsidian floor face-first with a dull, hollow thud.
Silence.
Slowly, the wooden chest righted itself. Shook off the dust. Leaped again.
Maelora stood motionless, watching the cycle repeat — again, and again, and again. Every failure seemed to feed something inside the creature. He bounced higher. His jaw snapped faster. He emitted a ridiculous, high-pitched, squeaking growl that echoed absurdly against the vaulted ceiling.
Amused by the sheer tenacity, she lowered the tool within reach.
Instantly, Glintjaw clamped his teeth around the prismatic handle, the vacuum hum inside his chest cavity intensifying as the tool grew closer. He planted his six arachnid-like limbs against the stone and tried to drag the artifact into the dark corner of his box. The mallet was twice his size. After a full minute of agonized effort, he'd moved it perhaps three inches.
Maelora reached down with one colossal finger. "No, little one."
With gentle, effortless force, she pried the wood grain loose from the handle.
Glintjaw froze. He looked at the retreating hammer. Then up at the towering shape of his creator.
Then, with all the concentrated fury his frame could muster —
CHOMP.
His teeth sank directly into Maelora's finger.
The silence that followed was absolute. The Eastern Incubation Wing seemed to stop breathing. Nearby demons stared in paralyzed horror; a fledgling dragon three vaults down scrambled backward, trying to drag its own cracked shell over its eyes.
Nobody — in any configuration of heaven or hell — bit the God of Chaos.
Maelora blinked down at her finger.
Then a sound erupted from her throat that shook the foundations of Bedlam Box — great, peeling waves of laughter, until tears of pure mana gathered in her eyes.
"You vicious, ungrateful little bastard!"
Glintjaw only growled louder, jaws locking tighter around the divine flesh, the gold caps on his rear teeth gleaming proudly in the dim light.
She lifted her hand, bringing the mimic up to eye level. He hung there over the abyss, suspended by nothing but his own stubborn grip, legs flailing, still gnawing at her finger, the vacuum hum inside his chest straining toward the crystal mallet like a compass needle locked on true north.
"So remarkably small," she whispered, eyes narrowing in dark fascination. "So utterly consumed by greed." A pause. "And so completely devoid of fear."
She smiled — a terrible expression that cracked the air of the room. "Very well."
She extended the mallet with her free hand. Glintjaw released her finger at once, throwing his whole wooden frame over the weapon, wrapping his limbs around the prismatic head, refusing to let go.
Maelora shook her head, amusement dancing in her eyes. "A terrible habit, little one." She looked up, toward the ceiling of the vault and the sleeping mortal realm beyond it. "Let us see what reality does with you."
With a flick of her wrist, reality fractured. The walls of Bedlam Box tore open onto a jagged portal — a damp, forgotten cavern on the surface, the sort of place where common folk wandered, blinded by hope of minor wealth.
She tossed Glintjaw into the rift. He tumbled end over end into the dark, still clutching the crystal mallet to his chest, still refusing to yield an inch of his hoard.
As the tear in space began to knit itself shut, Maelora's voice echoed through the cavern:
"Wait there, little Glintjaw! Someday, someone far richer than you will cross your threshold!"
She closed the portal, certain her creation would either be crushed by a passing predator or remain a minor, eccentric nuisance to low-level foraging parties.
It never occurred to the Divine Principle of Discord that she had just handed the greediest creature in existence its very first treasure.
And Glintjaw would spend the rest of his unnatural life looking for something even shinier.
A farm boy from Ravenscroft burdened by a family name that carries secrets no one will explain. Stubborn, principled, and simmering with quiet rage.
→ Read More
A small, red-haired boy from Tether with an intense stare and ice-cold tactical brilliance. Fiercely loyal to both Cassian and Elias.
→ Read More
A towering, iron-willed first-year selected as faction leader for The Shield. What Elias sees as cruelty, his field notes reveal as calculated strategy.
→ Read More
Master of both ice and fire, veteran of many wars. Reacted to the Lumina name with visible hatred, targeting Elias from their very first encounter.
Elias's great uncle whose name is never spoken in the family. Once the pride of the Luminas — until he made a choice that shattered the family's trust.
A mountain of a man with a beard thick enough to house birds. Runs the detention block beneath Tetherpoint Academy. Gruff, foul-mouthed, and surprisingly kind.
An intense dual-wielding swordswoman and twin sister of Tevin. Nervously white-knuckles her short-swords before combat but unleashes rapid, vicious strikes once the fight begins. Assigned to Group 3 during Elias's first adventure.
Twin brother of Telilah and Group 3's dedicated healer. Prioritizes his sister's safety over his tank's health bar, healing Elias only when ordered to by the squad leader. Blunt, insubordinate, and openly critical of Elias's tanking ability.
An eccentric first-year who spent his entire preparation period hoarding unstable explosive reagents instead of learning actual combat techniques. Got knocked unconscious by a stone-throwing goblin before detonating a single charge. Well-meaning but spectacularly useless in his debut.
A relentlessly cheerful sixth-year student and proud member of The Grove. Serves as the Residential Assistant for the first-year barracks, waking cadets at dawn with his enchanted staff and a Shiver-Beak Rooster — a bird whose screech drains mana and the will to live. Insufferably enthusiastic about everything.
Four factions govern Valerguard — not merely military orders, but competing philosophies that shape the kingdom's politics, culture, and the souls of its people. Every adventurer must eventually choose. Not all choices can be undone.
The Shield are the protectors of Valerguard. Knights, guardians, military commanders, city wardens, and defenders of civilization. They believe that duty is the highest calling and that true strength is measured not by what you take, but by what you stand between. Run with iron discipline from the top down — the High Warden commands, Wardens enforce, and every rank below follows without question.
The Flame are warriors, duelists, elementalists, and innovators. They believe greatness is earned through struggle and that the world rewards those who dare to seize it. Competition isn't cruelty — it's the forge that shapes legends. Governed by a Representative Council of 13 — the most powerful members elected to reach consensus. Each representative may push one decision through per year, provided they secure the backing of at least three others on the council.
The Grove are healers, scholars, alchemists, and caretakers. They believe compassion is the highest virtue and that the world is healed not through force, but through understanding. To them, every life is part of a greater whole. Led by a Council of Ten Elders — a body so ideologically unified that dissent is virtually unheard of. Their singular focus: keep the peace at any cost.
The most feared faction. The Veil studies souls, memory, identity, shadows, and forbidden magic — including assassinations, necromancy, and demonology. Their research into the Soul Balance is among their most closely guarded secrets. Ironically, The Veil is the most democratic of all factions: every member casts a lot, and decisions are made by collective vote. The Shield despises them not for tyranny, but because The Veil works in shadows rather than meeting enemies head-on.
Country-wide decisions in Valerguard are made by vote between all four factions and the Wizards Emporium — five bodies, each casting one vote. A decision requires a 4/5 supermajority to pass, ensuring no single faction can dominate national policy. Each faction uses its own internal system to decide how to cast its vote. Local decisions, by contrast, are far less formal — they fall to the most powerful adventurers in the area, whose word carries the weight of law by sheer force of capability.
No single faction possesses an inherent moral alignment; each functions as a structural necessity to maintain societal stability. Systemic instability occurs exclusively when one faction achieves ideological or military hegemony, disrupting the balance of power. This vulnerability is linked to the distinct mechanisms of enforcement utilized by each quadrant:
Commanded by the High Warden with absolute authority, The Shield enforces the status quo through rigid top-down hierarchy. Wardens carry out directives without question, and ranks below follow suit. Public order is maintained through the aggressive suppression of non-conformity — behavior, lifestyles, or ideologies that deviate from baseline norms are eliminated through institutionalized force.
Governed by a council of 13 elected representatives — the most powerful among them chosen to reach consensus on faction-wide decisions. Each representative holds the right to push one unilateral decision per year, provided three others on the council support it. This structure breeds constant internal competition and political maneuvering, generating controlled chaos that prevents systemic stagnation.
Led by ten Elders who think so alike they function as a single mind, The Grove eliminates internal friction by prohibiting dissent. Societal cohesion is maintained through total narrative consensus — their singular focus is preserving peace at any cost. Individuals presenting dissenting voices are systematically removed from the general populace and routed to specialized centers for compulsory ideological re-education.
Paradoxically, the most feared faction is also the most democratic. Every member of The Veil casts a lot — decisions are made by collective vote, not decree. Yet the methods those votes authorize are anything but gentle: assassinations, necromancy, demonology, and operations conducted entirely in shadow. The Shield despises them not for how they govern, but for how they fight — through secrecy and subterfuge rather than open confrontation.
The public story: The Veil corrupted Daemeon Lumina and nearly destroyed Valerguard.
The truth: Daemeon Lumina discovered how to make the Soul Balance visible through the System Interface — but only for those with specific bloodlines. And with a Maw Shard, those same bloodlines can channel power directly from the Soul Bar itself.
And perhaps even more troubling:
The System doesn't just measure people. It changes them.
Which makes Elias's hidden stats — and his growing Resentment — far more dangerous than anyone realizes.
A growing compendium of the people, places, factions, and forces that shape the world of Born Good. Entries update as the story unfolds.
The world didn't end because of a dark lord or an army of demons. It ended because a dungeon monster got greedy.
Eight hundred years ago, mortal civilization stood at its apex. It did not fall to conquest or invasion. It fell to a single MimicCreature — Dungeon MonsterThe baseline dungeon creature whose cosmic theft triggered the Catastrophe.→ Read moreMimic's greed.
Driven by an anomalous surge of instinct, this creature committed a cosmic taboo: it detached and stole a Dungeon CoreMagical ObjectLiving magical anchors that bind monsters to their dungeons. This one was a vessel for Maelora, the God of Chaos.→ Read moreDungeon Core from deep beneath the earth. This particular core was no ordinary anchor — it was a direct vessel for Maelora — The God of ChaosDeityThe Divine Principle of Discord. An ancient, volatile deity whose chaotic energy triggered the Great Blunder.→ Read moreMaelora, the God of Chaos.
As the Mimic roamed the surface, the stolen core became a violent magical siphon, gorging on ambient mana and environmental energy in an exponential feedback loop. The creature's body could not contain it.
The result was a 300-megaton arcane detonation that shattered reality itself.
While standard monsters are classified by the Wizards Emporium into threat levels ranging from Level 1 to 10, mimics are the only creatures assigned a System Defiance Core Rating — a separate classification that exists outside the standard hierarchy entirely. Because a mimic's nature is to absorb and lock away the physical anchors of the world — Dungeon Cores, Catastrophe Crystals, legacy artifacts — the System literally cannot calculate their threat ceiling. Any time a mimic appears in the modern era, it represents an existential structural glitch capable of collapsing the current Containment Architecture if it gets its jaws around a high-tier legacy item.
The blast instantly vaporized the geographic, cultural, and political capital of the ancient world. The massive crater left behind was swallowed by the ocean, forming The MawLocation — Oceanic ScarThe churning, black aquatic crater at ground zero of the Catastrophe. Home to the most dangerous creatures alive.→ Read moreThe Maw — the churning, black aquatic scar that bounds modern Valerguard.
One-third of the global population was instantly eradicated by the shockwave, thermal radiation, and mana-storms that followed.
The explosion was only the beginning. A toxic cloud of pulverized rock, soot, and fractured mana blotted out the sun entirely, plunging the world into freezing darkness and ecological freefall.
With agriculture destroyed overnight, 90% of the surviving population was lost to famine, societal collapse, and resource wars in the years that followed.
But amidst the ash, something new emerged. Raw mana solidified into dense, irradiated remnants known as Catastrophe CrystalsMagical ObjectIrradiated mana shards that granted the first Adventurers their power through a flash of Great Understanding.→ Read moreCatastrophe Crystals. While the masses starved, a rare 10% of survivors discovered these glowing shards scattered through the wreckage.
Touching a Crystal triggered a flash of Great Understanding — a forced evolutionary leap that anchored the world's chaotic energy into a structured framework. This was the birth of the Soul EnchantmentMagical ProcessThe ritual that transforms students into Adventurers with stats, levels, and abilities.→ Read moreSystem Interface — and the world's very first Adventurers.
In the absolute depth of the third winter of darkness, with humanity on the brink of extinction, the The 15 Original MagiHistorical FiguresThe premier magic-wielders who forged the Original Consensus, established the Four Factions, and founded the Wizards Emporium.→ Read more15 Original Magi — the premier magic-wielders to emerge from the catastrophe — gathered in the ruins to forge a treaty that would save what remained of the species.
The magic released by the Catastrophe was highly reactive to human consciousness. Under the guidance of the Fifteen, the surviving 10% of humanity instinctively sorted themselves into four factions based entirely on the character and resonance of their souls.
Formed by those whose souls resonated with an unyielding, protective instinct. In the Dark Age, they used their awakened Strength and Vitality to stand on the front lines against starvation and madness.
Formed by those whose souls burned with ambition, courage, and the drive to rebuild through struggle. Warriors, duelists, and innovators who believed greatness was earned, not given.
Formed by those whose souls resonated with compassion, healing, and the interconnectedness of all living things. They became the healers, scholars, and caretakers who nursed the remnants of civilization back to health.
Formed by those whose souls gravitated toward secrecy, survival, and the taboo aspects of Chaos magic. They realized that to preserve humanity, someone had to wield the hidden knives in the dark.
The Fifteen themselves did not join any faction. Instead, they formed the The Wizards EmporiumOrganizationFounded by the 15 Original Magi to study the Crystals, codify the System, and perform Soul Enchantments.→ Read moreWizards Emporium — a fifth body dedicated to studying the Catastrophe Crystals, codifying the System's mechanics, and mastering the structural manipulation of the soul. To this day, the Emporium stands apart from the Four Factions, serving as the neutral authority that performs Soul Enchantments on every admitted student.
Together, the Four Factions and the Wizards Emporium established the governing structure that endures to this day: all country-wide decisions require a vote among the five bodies, with a 4/5 supermajority needed to pass. Each faction uses its own internal system to determine how to cast its vote. Local decisions, meanwhile, fall to the most powerful adventurers in the area — their word carrying the weight of law by sheer force of capability.
To mark humanity's triumph over cosmic destruction, the Fifteen discarded the old world's calendar, established the kingdom of ValerguardKingdomThe kingdom in which the story takes place, founded at Year 0 after the Catastrophe.→ Read moreValerguard, and declared Year 0.
The atmosphere cleared in Year 2, but the world beneath it was unrecognizable.
Before the Catastrophe, the mortal world and the monster world were strictly separated. Dangerous creatures were bound by ancient laws to deep, subterranean DungeonsSubterranean StructuresAncient underground networks where monsters were contained. The Catastrophe cracked their seals forever.→ Read moreDungeons where they could be contained or cleared by early hunters.
The 300-megaton blast cracked the seals of the world's dungeon networks, releasing a flood of raw mana across the surface. This is why modern Valerguard is plagued by roaming monsters — beasts that were never meant to breathe surface air, now hunting freely across the kingdom's wild frontiers, ruins, and coastlines.
Near The MawLocation — Oceanic ScarThe churning, black aquatic crater at ground zero of the Catastrophe.→ Read moreThe Maw, creatures have absorbed centuries of concentrated ambient magic. They don't hunt by instinct — they strategize, form hierarchies, and possess a deep understanding of the System itself. For 777 years, Valerguard's finest Adventurers have been deployed to the borders of The Maw just to keep its horrors contained.
While studying under The Veil, Daemeon Lumina made a breakthrough that would change everything — and ruin his name forever. Through years of forbidden research into the soul's deeper architecture, he discovered how to make the Soul Balance visible within the System Interface.
The Soul Balance — Mercy, Conviction, Resentment, Connection, Hope, Identity — had always existed within every living person, but the System had never displayed it. Daemeon found that individuals with specific bloodlines could be attuned to see these hidden stats, and that with a Maw Shard — a crystallized fragment of chaos energy from the Catastrophe itself — those same bloodlines could channel power directly from the Soul Bar.
The implications were staggering. If emotions could be measured, they could be manipulated. If the Soul Bar could be channeled, it could be weaponized. The public story is that The Veil corrupted Daemeon Lumina and that he nearly destroyed Valerguard. His name became poison — spoken only in whispers, scrubbed from family histories, and used as a cautionary tale about the dangers of The Veil's forbidden research.
The truth, as always, is more complicated.
Exactly 777 years since the Consensus, Tetherpoint AcademyLocation — AcademyThe premier adventurer academy in Valerguard, founded during the Age of Ashes.→ Read moreTetherpoint Academy opens its gates to Class 777 — The Golden CohortStudent BodyElias's incoming class, declared by Varric to be the luckiest of numbers.→ Read moreClass 777: The Golden Cohort.
To the kingdom, this milestone is a symbol of institutional pride, noble legacy, and triumph over ancient chaos. But underneath the golden spires and public celebrations, the raw metrics of the original System still watch from the shadows — waiting for the timeline to align.
Roughly 77 years after the passing of Elias Lumina — who lived to the remarkable age of 199 — a rowdy, ale-soaked minstrel group crawled out of Mellonwood's seediest tavern and into the cultural consciousness of the kingdom. The Ale Chuggers specialize in recounting the lives of infamous adventurers — especially those whose names still spark bar fights.
Their sound is unmistakable: raw, stomping rhythms driven by battered lute, cracked drum, and an occasional off-key horn that nobody has the heart (or courage) to silence. Their lyrics blend humor, tragedy, and biting commentary on the Four Factions with a recklessness that would get lesser performers imprisoned.
"The Lumina Shadow" · "Terrible Mercy" · "Gate Through the Veil" · "The Ballad of the Broken" · "Burden of a Name"
Their renditions of the Elias Lumina saga shift depending on the audience and how many rounds have been bought — painting him as everything from tragic hero to soul-corrupted villain.
The Flame: Beloved. Flame sympathizers adore their irreverence and buy them rounds all night.
The Grove: Tolerated. Barely. The Elders consider them "spiritually unrefined."
The Shield: Actively discouraged. Wardens view their Veil-friendly verses as borderline sedition.
The Veil: Supposedly pays them well for "accurate" renditions. Neither party confirms this.
Gruff Barrelbelly — Lead singer and lyricist. A former adventurer with a suspiciously accurate knowledge of forbidden lore and a voice like gravel being dragged through a thunderstorm.
Lila Quickfingers — Lute and sarcasm. Her fingers move faster than her patience, and both are legendary.
The modern borders of Valerguard are defined entirely by the scars of the Catastrophe. With The Maw anchoring the southeastern edge of the continent, the surrounding landscape is a volatile mix of natural barriers, ancient ruins, and transformed nations.
The kingdom forged by the 15 Original Magi at Year 0. Valerguard's heartland stretches from the Tether River basin to the Golden Highlands in the east, bounded by mountains to the north and wetlands to the south. The capital city of Tether sits at its center — a sprawling seat of power where the Four Factions maintain their political grip. Most of the kingdom's population lives within its borders, protected by Adventurers and the System that sustains them.
The remote northwestern corner of the kingdom, where farming villages cling to the foothills beneath the Dwarven Realms. RavenscroftLocation — VillageElias's home village. Ancient, remote, and largely forgotten.→ Read moreRavenscroft — Elias's home — sits here: ancient, forgotten, and far from the Academy's golden spires. Few from this region ever attend Tetherpoint. Those who do carry the weight of proving an entire village wrong.
The academy town of MellonwoodLocation — TownAn academy town built to serve Tetherpoint. Blacksmiths, merchants, and real Adventurers.→ Read moreMellonwood and Tetherpoint AcademyLocation — AcademyThe premier adventurer academy in Valerguard.→ Read moreTetherpoint Academy occupy the western bank of the Tether River, connected to the capital by the River's Fork trade route. Everything in Mellonwood exists to serve the Academy — from blacksmiths forging training gear to taverns filled with retired Adventurers trading war stories.
A vast mountain range spanning the entire northern border. The Dwarven Realms predate the Catastrophe — their deep-mountain fortresses survived the Great Blunder largely intact, shielded by thousands of feet of solid rock. The dwarves maintain a cautious alliance with Valerguard, trading rare ores and masterwork weapons in exchange for surface goods and political neutrality. The Dwarven Gate near Mellonwood marks the primary trade route between the two civilizations.
West of Valerguard's settled lands, the Great Forests stretch endlessly into the Elven Wilds — an ancient, untamed expanse that has never been mapped by human cartographers. The elves withdrew deeper into their territory after the Catastrophe, and contact with them is rare. The Whispering Grotto at the forest's edge is said to be one of the few places where human and elven paths still cross, though few who enter return unchanged.
The southern reaches dissolve into a vast marshland that serves as a natural barrier between Valerguard and the Orcish tribal territories beyond. The wetlands are treacherous — filled with poisonous flora, aggressive fauna, and dungeon breaches that spew low-tier monsters into the bogs. The orcish tribes are neither allies nor enemies; they exist in a tense, pragmatic coexistence with the kingdom, occasionally trading and frequently raiding.
The eastern edge of the continent faces the open ocean — and, ominously, The MawLocation — Oceanic ScarThe churning crater at ground zero of the Catastrophe. Home to apex monsters.→ Read moreThe Maw to the southeast. Merchant's Port handles the kingdom's maritime trade, while the Volcanic Islands offshore are home to creatures mutated by proximity to the Maw's ambient chaos. The Dreadnought Ruins along the coast are remnants of a pre-Catastrophe naval fortress, now infested with high-level monsters. Pirate Cove, tucked behind the volcanic chain, operates outside Valerguard's law entirely.
The churning, black oceanic scar at the southeastern edge of the map. The epicenter of the Great Blunder, where the 300-megaton detonation vaporized the ancient capital. The environmental mana pressure here is lethal to baseline humans. Its surrounding waters are occupied by the most powerful, intelligent, and terrifying monsters in existence — apex creatures that have fed on concentrated chaos magic for 777 years. Valerguard's highest-level Adventurers are permanently stationed at its borders.
Every adventurer in Valerguard receives their stats through the Soul Enchantment performed at the Academy Gate. Core Stats govern physical and mental ability. Soul Balance Stats are hidden — most adventurers never know they exist.
"Resolute Fortitude" — Valerguard phrase for strength
Raw physical power. Determines melee damage, carrying capacity, and the ability to overpower opponents. Essential for warriors and frontline fighters.
Speed, reflexes, and coordination. Affects dodge chance, attack speed, and movement. Critical for scouts, rogues, and ranged combatants.
Health, endurance, and resilience. Determines maximum HP, stamina recovery, and resistance to physical ailments. The foundation of survival.
Analytical ability and magical aptitude. Governs spell power, mana capacity, and the ability to learn complex techniques. The primary stat for mages and scholars.
Perception, intuition, and judgement. Affects mana regeneration, resistance to mental effects, and the ability to read situations. Valued by healers, strategists, and leaders.
Force of personality, persuasion, and presence. Influences social interactions, leadership effectiveness, and certain enchantment-based abilities. Rare as a primary stat.
These stats are invisible to most adventurers. They shift based on lived experience — choices, trauma, relationships, and identity. Their true purpose within the System remains unknown.
The capacity to forgive, empathize, and value the lives of others above one's own interests. High Mercy increases healing affinity, enhances support magic, and makes bonds easier to form. Low Mercy makes ruthlessness easier, sacrifices more acceptable, and may strengthen offensive abilities.
The strength of one's beliefs under hardship. Measures how firmly a person holds to their principles when tested. High Conviction grants resistance to mental manipulation and strengthens resolve-based abilities. It rises when a person stands firm — and falls when they compromise what they believe.
The accumulation of grief, anger, betrayal, and unresolved pain. Unlike other Soul Stats, Resentment is dangerous — it grows from injustice and suffering. High Resentment may unlock dark abilities but risks corrupting other Soul Balance stats. Why the System measures it remains a troubling question.
The depth of bonds with others. Reflects trust, loyalty, and emotional openness. High Connection strengthens party synergies, cooperative magic, and bond-based abilities. It drops when relationships fracture or isolation takes hold.
Belief that the future can be better than the present. Fuels resilience, recovery, and light-aligned magic. When Hope falls, despair creeps in — dulling willpower, slowing recovery, and opening the door to darker paths. Hope is fragile. Once broken, it is difficult to rebuild.
The degree to which a person remains true to their original self. Starts at its highest point and can only erode. Identity falls when a person is forced to become something they are not — through trauma, manipulation, or choices that betray who they once were. If Identity reaches zero, the person the System originally measured no longer exists.
A catalog of the beasts, monsters, and magical creatures encountered throughout the story. Stats represent average specimens — individual creatures may vary.
Bottom-tier pests found outside the town of Tether. Squat, four-foot-tall degenerates with warty, greenish-blue skin and tattered rags. Their protruding chins jut out beneath short, disproportionate arms, and their bow-legged feet shuffle in the dirt. After years of scavenging the landfill, they graduated to robbing civilians — and murdered Grannie Ezmerelda when she resisted. The first-year students' inaugural field exercise targets them.
A scrawny, enchanted bird whose screech drains mana and the will to live from anyone within earshot. Used by Sylin Merryweather as a morning alarm for the first-year barracks. Its cry causes skull-rattling pain, teeth-chattering vibrations, and a profound desire to not exist. A weapon of psychological warfare disguised as poultry.
Baseline dungeon monsters capable of assuming the form of objects to ambush prey. Typically found deep underground in sealed Dungeon networks. One anomalous Mimic — driven by an inexplicable surge of greed — committed the cosmic taboo of stealing a Dungeon Core that happened to be a vessel for the God of Chaos, Maelora. That single act inadvertently caused the Great Blunder, the extinction of most of humanity, and the birth of the Adventurer System.
A baseline Mimic of unremarkable level whose anomalous surge of greed drove it to steal a Dungeon Core — a direct vessel for the God of Chaos, Maelora — from the depths of its sealed dungeon network. Glintjaw carried the core to the surface, where it became a violent magical siphon that triggered the Great Blunder: a 300-megaton arcane detonation that killed one-third of the global population, vaporized the ancient capital, and gave birth to the Adventurer System. No historian can explain why a bottom-tier dungeon creature would attempt such a thing. The name "Glintjaw" was assigned posthumously by the 15 Original Magi, who found the creature's calcified remains fused into the bedrock at the edge of The Maw.